It’s not a perfect fit, but it does make them SKINNERS.Įven in the filth of Apocalypse World, there’s food that isn’tĭeath on a spit, music that isn’t shrieking hyenas, thoughts thatĪren’t afraid, bodies that aren’t used meat, sex that isn’t rutting,ĭancing that’s real. “We are not things.” When pressed, the wives prove themselves to be canny and clever, and they occasionally use their charm, sometimes subtly, to drive things forward.
The movie is extremely well drawn in not making them sexual objects. Splendid and the rest of the Wives are trickier than one might think. If there’s one thing you can count on in Apocalypse World, it’s: things break. It makes sense that a tech-oriented savvyhead really isn’t as good as being a warboy as Joe wants, doesn’t it? It’s not his strong suit! The class in Apocalypse World that fixes stuff, and what Nux clearly is, is a SAVVYHEAD. His class finally comes clear when Max asks if he is a “black thumb”, and gets him to fix the truck at a crucial moment to help save the day. What about the warboy Nux? He starts off just as a persistent member of the gang that keeps managing not to die, but otherwise, to quote Joe, is “Mediocre”. Sometimes the obvious move is the right one. Stability but what you carve, inch by inch, out of the concreteĪnd dirt, and then defend with murder and blood.
She’s a GUNLUGGER.Īpocalypse World is a mean, ugly, violent place. A key scene in the movie is when Max, having uselessly fired all the ammo but one last round for the sniper rifle, hands it off to her because she is the better shot. What she is best at, again and again, we see in the movie, is when she is packing. That seems to be a secret shared by bunch of people (consider that Nux knows it too). She’s not a driver, even if she knows the secret trick to the Semi.
In Apocalypse World the horizons are dark, and To put out the stars and moon, smoke to put out Scorching hot with civilization in flames, light
Smashed anthills, then burned, then fell.Ī few living still remember it: every horizon Lines of life and communication shattered.Ĭities, cut off from one another, raged like “Came the apocalypse, and the infrastructure of The Apocalypse world character class of DRIVER, then, is our Max.
He doesn’t get much time behind the wheel of his own beloved car in this film, but if there is anything that Max knows how to do, it’s Drive. Max is defined by all of the movies, even this one, by his ability to operate vehicles.
Too, in Mad Max Fury Road, we see many of the major characters who have distinct roles and responsibilities, that put them into concert and conflict with the other characters. While there are lots of basic actions in common, and characters can try to do some of the things other do, or learn parts of the skills of others, for the most part, the classes have wide range and power within their own sphere. Apocalypse WorldĪ feature of Apocalypse World is that no two players can start with the same character class. However, if you want to capture the spirit of the world, and of the characters and their choices, Apocalypse World is the RPG that fits amazingly well. Games like Car Wars might be used to simulate the nuts and bolts of the actual chase itself, from desperate strategies in box canyons to amazeballs warriors on pole vaults trying to get onto the fleeing truck. It is about desperate characters in desperate straits, all trying to do what they need to do in order to survive. While Mad Max: Fury Road is, in effect, a two-hour car chase, it is a movie about much more. Written by D Vincent Baker, the game features relatively simple mechanics, niche protection by defining classes for player characters, and tons of tools for the GM to up the stakes, bring the pain, and make hard moves to get the players to make the ugly bargains and hard choices in a post-apocalyptic society. The game allows the GM and the players to create, and play in a world ravaged by an apocalypse whose nature is mysterious, somewhat lost to time, and has left a mess of a world for people to try and survive in. The Apocalypse World RPG is a seminal game in recent, if not all of, roleplaying history.